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Make Realistic Pokemon using Blender – Oddish
![](https://i.ytimg.com/vi/CT_ACVpK_v4/hqdefault.jpg)
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Jamie Dunbar
- Modeling
- English
In this video we’ll be creating a realistic version of the Pokemon ‘Oddish’ in Blender. We’ll achieve this through polygon modelling a base mesh, sculpting high resolution details and a variety of procedural and hand painted textures – all done inside Blender!